Swift has quickly become my favourite programming language. Its sleek syntax and fail safe features (guard
and if let
) are beautiful. My first steps with Swift were a few years back when I made my first iOS app. I knew that Objective-C was too different from what I knew at that time and I heard good things about Swift's learning curve.
But now I wanted something more light-weight than Xcode for quick, un-sandboxed scripts. And so I looked into Visual Studio Code and Swift.
Turns out, writing a command line swift App can easily be done on macOS, Linux and Windows with VS Code, some extensions and just a few dependencies. Follow along to see how it's done.
Firstly, install Xcode or the Xcode command line tools. I recommend installing the package manager brew
(homebrew). It installs Xcode command line tools for you and comes in handy when you install software that's not in the App Store (and even if it is!).
Now, install Visual Studio Code (if you haven't already) and the executable SwiftLint (which is used by the extension we'll install in a second) with i.e. brew install visual-studio-code swiftlint
.
In VS Code, install the following extensions (via GUI or command line):
After that open a folder, and create a new swift project in VS Code. That's easy, because you installed the Swift Project Creation extension. In the Sources directory, there's a main.swift
. Happy Coding. Once your code is ready to run, run it with a touch on the play button (or the play button with the critter for debugging) in your Touch Bar or with Run > Start Debugging (F5)
.
On Windows, things are a bit more involved but still straight forward once you know the culprits.
First, you'll need Visual Studio Community (at the time of writing this blogpost, Visual Studio 2022 is the most recent version). Get it via winget install --id=Microsoft.VisualStudio.2022.Community -e
, or directly via Visual Studio Community if you don't have winget
installed. winget
(winget) is a package manager for Windows like chocolatey and scoop. They have been compared numerous times.
Don't worry, you'll still be using Visual Studio Code but Visual Studio must be installed!
If you hadn't have the chance to install the "Desktop Development with C++" component with the IDE itself, install it in Visual Studio Community, install as described here.
Next, install Swift for Windows. Also, you'll need Python 3.9 for the Swift Toolchain to work. LLDB is very picky about the Python version. Install both by using winget install Swift.Toolchain Python.Python.3.9
.
Lastly, you'll need the following Visual Studio Code extensions (via GUI or command line):
Note: SwiftLint - the executable required by the extension - is not available on Windows. So we omit the extension as well.
In Windows, you have to check Swift > Debugger: Use Debug Adapter From Toolchain
in the Settings of the Swift VS Code Extension.
After that open a folder, and create a new Swift project in VS Code. That's easy, because you installed the Swift Project Creation extension. In the Sources directory, there's a main.swift
. Happy Coding. Once your code is ready to run, run it with Run > Start Debugging (F5)
.
Help me, make this blog post complete: What are your instructions for making Swift and VS Code work on Linux?
For targeting the most recent macOS you have to add or change the code in Package.swift
to include this snippet:
Otherwise there will be errors if you use a language feature that is not available in the macOS version set in Package.swift
.
One disadvantage of Swift is how Apple decided to deploy new versions. They only come bundled with new versions of their operating systems. However, with swiftenv
(kylef/swiftenv) other versions than the bundled one can be installed. So maybe that adds a possibility to run more modern swift versions on older hardware?
VS Code can sync settings and installed extensions. If you're running this setup on both, a macOS and a Windows machine, you'll run into troubles: